Naldoshii

The flesh is weak, but plentiful.



The Naldoshii are a race of changelings that populate the Southeast coast of Ausra. Reviled and feared for their abilities, they are widely banned from all other civilizations. This is a grossly ineffective stance, as the Naldoshii are completely subtle and insidious, capable of infiltrating even the highest echelons of other societies. As children, the Naldoshii are hard to distinguish from each other. As they age and perform the rites of their shamanic society, they begin to take on visible aspects of the skins they've worn. Upon reaching adulthood, an active Naldoshii's true form can be described as horrific. To combat this, most Naldoshii will embark on a coming of age ritual where they decide upon a Mask. This appearance (see: New Life) allows them to assume a 'normal' lifestyle if they so choose. This identity is persistent and unique, and the illusion can only be pierced by magical means. Other Naldoshii see this choice as one of weakness, and embark on a very different path...

Racial Qualities
+1 Con, +1 Cha

Shapechanger - You may change your shape to that of any medium humanoid race as an action. You do not mimic the appearance of any individual in particular unless you perform a ritual involving the death of that individual. You may do this once per short rest normally, as the process is very tiring, but suffer 1 level of exhaustion for each additional shapechange between short rests. Other Creatures can see through this disguise by succeeding on an Insight check with a DC equal to your charisma score + proficiency bonus. If you have in your possession the skin of a specific creature or person, you may take on their exact appearance if you succeed on a Deception check equal to their charisma score.

New Life - You fully integrate with your chosen identity. Choose a single race and identity. You can not shapeshift to any identity except the one you choose, and unconsciousness does not end your shapeshift. You know the language of the race you choose, and nobody can see through your disguise without truesight or the ability to see the true form of shapeshifters.

You have proficiency in the nature skill.

You have proficiency in the deception skill.

Opponents have disadvantage on Deception rolls to perceive disguise

Superior Darkvision. Your darkvision has a radius of 120 feet.

Changing Mind - You have advantage on saves against Charm and Fear, as well as immunity to effects that cause you to fall asleep.

Terror - Any creature that views your true form must Save vs Fear with DC equal to your 12 + your hit die.